Reconstruction of Piet Mondrian’s ‘Salon for Madame B’

Mondrian’s unrealised 1926 “Salon for Madame B” is reconstructed as a navigable VR environment with integrated eye-tracking (modified Vive + Tobii Pro). We record visitors’ fixations, head and body movement while they explore the room, and compare this behaviour with data from a physical installation using mobile eye-trackers. Heatmaps and region-of-interest metrics (walls, colour rectangles, windows, furniture) reveal how De Stijl’s orthogonal ideals play out in three-dimensional space – for example, how perspective at corners and lighting produce oblique lines that challenge the original aesthetic. The project provides a proof-of-concept for using VR + eye-tracking to study museum viewing, informing controlled experiments that manipulate lighting, layout and colour schemes to quantify aesthetic conflicts and their resolution.

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